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conf:
March 2012
http://www.thaisim.org/ts12/





Thai
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since 1 Sept 09
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ThaiSim: The Thai Simulation and Gaming Association
สมาคมสถานการณ์จำลองและเกมแห่งประเทศไทย
ThaiSim is a professional association for
students, teachers, trainers,
researchers, practitioners and other professionals.
Its aim is to enable
and promote the
sharing of expertise in the field of
simulation, gaming,
role-play, serious games and experiential methods
for teaching, learning, development and assessment.
Objectives
The principal objective of the association is ‘to
promote the effective and responsible use of simulation, games and experiential
learning activities, particularly in education, training, research, assessment and
development’.
ThaiSim seeks to answer questions such as:
ThaiSim was established by both Thais and
foreigners, in August 2008.
For more information about ThaiSim,
please click here.

Learning and development
Education, learning, development, sustainability, sufficiency, balance,
responsibility, respect and moderation, peace, humanitarian values, and Buddhist
values
are at the heart of ThaiSim.
Do not believe in anything simply because you have heard it.
Do not believe in traditions because they have been handed down for many
generations.
Do not believe anything because it is spoken and rumoured by many.
Do not believe in anything because it is written in your religious books.
Do not believe in anything merely on the authority of your teachers and elders.
But after observation and analysis, when you find that anything agrees with
reason and is conducive to the good and the benefit of one and all, then accept
it and live up to it. |
Siddhartha Gautama
(The Buddha)
563-483 BC
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For more ideas, see our quotes page.

For more on ThaiSim, please see these pages
• Conferences • Journal SGLD • Resources • Association •
Relevant terms
Simulation/gaming is to be taken in its
broadest meaning, to encompass such areas as simulation, computerized
simulation, internet simulation, gaming, simulation/gaming, serious games,
educational games, training games, e-games, internet games, video games, policy
exercises, planning exercises, debriefing, analytic discussion, post-experience
analysis, modelling, modeling, virtual reality, game theory, role-play, role-playing, play,
active learning, experiential learning, learning from experience, toys,
augmented reality, playthings, structured exercises, education games,
alternative purpose games, edutainment, digital game-based learning, immersive
learning, brain games, social impact games, games for change, games for good,
synthetic learning environments, synthetic task environments.
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Fields include: sociology, political science,
economics, education, cognition, psychology, social-psychology, social
psychology, management, business, marketing, government, entrepreneurship,
environmental issues, health, medicine, nursing, research methodology,
communication, environment, policy, planning, energy, utilities, natural
resources, educational, technology, computing, geography, climate change, multi-culturalism,
multi-cultural, intercultural, culture, organization studies, negotiation,
mediation, history, peace studies, business, statistics, decision making,
conflict management, cognition, communication, political science, language
learning, media, video games, learning theory, international studies,
agriculture, educational technology, information technology. |
For a map of this web site, click here
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