ThaiSim: The Thai Simulation and Gaming Association - สมาคมสถานการณ์จำลองและเกมแห่งประเทศไทย
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ThaiSim

ThaiSim: The Thai Simulation and Gaming Association
สมาคมสถานการณ์จำลองและเกมแห่งประเทศไทย

ThaiSim is a professional association for teachers, trainers, researchers, practitioners and other professionals.  Its aim is to enable and promote the sharing of expertise in the field of simulation, gaming, role-play, serious games and experiential methods for teaching, learning, development and assessment.  ThaiSim was established by both Thais and foreigners, in August 2008.

Members

ThaiSim members are practitioners, researchers and theorists, and are interested in improving their skills and knowledge so as to make learning more effective.  ThaiSim members explore and develop experiential learning ideas and practice in order to improve Thai education and society.

Objectives

The principal objective of the association is ‘to promote the effective and responsible use of simulation, games and experiential learning activities in Thailand, particularly in education, training, research, assessment and development’.

ThaiSim seeks to answer questions such as:
bulletWhat roles can simulation and gaming play in learning, teaching, development and assessment?
 
bulletHow and why are some simulations and games better suited than others?
 
bulletWhat are the most effective ways of using simulation and gaming, including proper debriefing to help participants turn experience into learning?
 
bulletIn what ways do simulations and games lead to more effective learning, teaching, development and assessment?

Activities

ThaiSim

bulletholds an annual conference,
 
bulletpublishes the ThaiSim Journal,
 
bulletmaintains a professional news & discussion group here http://www.linkedin.com/groups?gid=2376328&trk
 
bullethas a discussion forum,
 
bulletruns occasional seminars for teachers. and
 
bullethas adopted Simulation & Gaming: An Interdisciplinary Journal,
 
bullet 

ISAGA

ThaiSim is an affiliate of the International Simulation and Gaming Association - http://www.isaga.info/.

Learning and development

Education, learning, development, sustainability, sufficiency, balance, responsibility, respect and moderation, peace, humanitarian values, and Buddhist values are at the heart of ThaiSim.

"Developing education and closing the knowledge and IT gaps will allow Asian economies to sustain future high growth rates."

Joseph Stiglitz, 2001 Nobel laureate, professor of economics, Columbia University, USA, speaking at the Asia: Road to a New Recovery seminar, 21 August, 2009, organized by Nation Multimedia Group, Plaza Athénée Hotel, Bangkok, Thailand.  Reported in The Nation, 22 August, 2009, Vol. 34, No 52332.

"Education is a most worthwhile investment and our 15-year fee-education initiative will help Thailand build a long-tem sustainable economy."

Abhisit Vejjajiva, Prime Minister of Thailand, speaking at the Asia: Road to a New Recovery seminar, 21 August, 2009, organized by Nation Multimedia Group, Plaza Athénée Hotel, Bangkok, Thailand.  Reported in The Nation, 22 August, 2009, Vol. 34, No 52332.

"Peace and survival of life on Earth as we know it are threatened by human activities that lack a commitment to humanitarian values.  Destruction of nature and natural resources results from ignorance, greed, and a lack of respect for the Earth's living things... .  It is not difficult to forgive destruction in the past, which resulted from ignorance.

Today, however, we have access to more information, and it is essential that we re-examine ethically what we have inherited, what we are responsible for, and what we will pass on to coming generations.  Clearly this is a pivotal generation... .  Our marvels of science and technology are matched if not outweighed by many current tragedies, including human starvation in some parts of the world, and extinction of other life forms... .  We have the capability and responsibility.  We must act before it is too late."

Tenzin Gyatso, the fourteenth Dalai Lama.

"Consumption of resources is rising rapidly, biodiversity is plummeting and just about every measure shows humans affecting Earth on a vast scale.  …  A growing band of experts are looking at figures like these and arguing that personal carbon virtue and collective environmentalism are futile as long as our economic system is built on the assumption of growth.  The science tells us that if we are serious about saving Earth, we must reshape our economy.  …  It has taken all of human history for the economy to reach its current size.  On current form it will take just two decades to double."

New Scientist.  (2008).  The folly of growth: How to stop the economy killing the planet.  New Scientist, Vol 200, No 2678.

"… from the early Club of Rome report on the Limits to Growth (Meadows et al. 1972) to its sequels Beyond the Limits (Meadows et al. 1992) and the thirty year update (Meadows et al. 2004), the message has become ever more pressing and the impact on political and economic processes just as marginal.  Only recently has the recent evidence of accelerating climate change, and the imminent threats of energy, health, water and food crises begun to produce significant reactions, at least in some forward-looking countries.  However the major centres of power and population have perspectives that are too short term to take any notice.  Public education on these issues has either fallen behind, or never begun."

Dahl, A. L.  (2006).  Paper presented at the plenary IEF Symposium Consumer Citizenship Network.  Third CCN International Conference.  Hedmark University College, Hamar, Norway.  15-16 May 2006.

Meadows, D. H., Meadows, D. L., & Randers, J. (1992). Beyond the limits: Global collapse or a sustainable future. London: Earthscan.

Meadows, D. H., Randers, J., & Meadows, D. L. (1972). The limits to growth: A report for the Club of  Rome’s project on the predicament of mankind.  London: Earthscan.

Meadows, D. H., Randers, J., & Meadows, D. L. (2004). The limits to growth: The 30-year update.  White River Junction, VT: Chelsea Green.

"The most persistent sound which reverberates through man's history is the beating of war drums.  …   Man can leave the earth and land on the moon, but cannot cross from East to West Berlin.  Prometheus reaches for the stars with an insane grin on his face and a totem-symbol in his hand."

Koestler, A.  (1978).  Janus: A summing up.  London: Hutchinson.

William E. Gladstone : We look forward to the time when the Power of Love will replace the Love of Power. Then will our world know the blessings of peace.

Jimi Hendrix :  When the power of love overcomes the love of power, the world will know peace.

HH the Dalai Lama : When we feel love and kindness toward others, it not only makes others feel loved and cared for, but it helps us also to develop inner happiness and peace.

Do not believe in anything simply because you have heard it.
Do not believe in traditions because they have been handed down for many generations.
Do not believe anything because it is spoken and rumoured by many.
Do not believe in anything because it is written in your religious books.
Do not believe in anything merely on the authority of your teachers and elders.
But after observation and analysis, when you find that anything agrees with reason and is conducive to the good and the benefit of one and all, then accept it and live up to it.

Siddhartha Gautama (The Buddha), 563-483 BC

For more on ThaiSim, please see these pages
• Conferences • Members • Journals • Seminars • Resources • Contacts •

Relevant terms

Simulation/gaming is to be taken in its broadest meaning, to encompass such areas as simulation, computerized simulation, internet simulation, gaming, simulation/gaming, serious games, educational games, training games, e-games, internet games, video games, policy exercises, planning exercises, debriefing, analytic discussion, post-experience analysis, modeling, virtual reality, game theory, role-play, role-playing, play, active learning, experiential learning, learning from experience, toys, augmented reality, playthings, structured exercises, education games, alternative purpose games, edutainment, digital game-based learning, immersive learning, brain games, social impact games, games for change, games for good, synthetic learning environments, synthetic task environments.

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Fields include: sociology, political science, economics, education, cognition, psychology, social-psychology, social psychology, management, business, marketing, government, entrepreneurship, environmental issues, health, medicine, nursing, research methodology, communication, environment, policy, planning, energy, utilities, natural resources, educational, technology, computing, geography, climate change, multi-culturalism, multi-cultural, intercultural, culture, organization studies, negotiation, mediation, history, peace studies, business, statistics, decision making, conflict management, cognition, communication, political science, language learning, media, video games, learning theory, international studies, agriculture, educational technology, information technology.

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• Conferences • Members • Journals • Seminars • Resources • Contacts •

(c) 2009 by ThaiSim - www.thasim.org - Thai Simulation and Gaming Association - สมาคมสถานการณ์จำลองและเกมแห่งประเทศไทย