ThaiSim: The Thai Simulation and Gaming Association
สมาคมสถานการณ์จำลองและเกมเพื่อการเรียนรู้แห่งประเทศไทย
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Apr 2012

http://www.thaisim.org/ts12/

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Sister conferences & workshops

If you would like your conference or CfP to be mentioned, send the details in the body of an email (not attachment) to crookall.ts |@| gmail.com.  They will be placed here unedited.

In return we ask that you place and the URL http://www.thaisim.org and if possible, the ThaiSim logo (top left hand corner of this page) somewhere on your page.

ThaiSim For ThaiSim conferences, please go to the TS confs page.
ISAGA Summer School 2012 9th International Summer School in Gaming Simulation - Theme: Designing Simulation Games for Sustainability - 28 July - 4 Aug 2012 - http://www.sagsaga.org/isagaschool2012/.  Contact: Willy Kriz <willy.kriz@fhv.at> & <wkriz@wkriz.com>
Gaming Avalanche Asia 2012 Description: Description: Description: Logo Gaming Avalanche Asia 2012The Zuri White Sands, Goa Resort and Casino, 18th and 19th of May, 2012.  http://www.gaaexpo.com/.  Contact:  snigdha@gaaexpo.com 
Gaming & Social Media 2012

Gaming & Social Media 2012Trends and applications in gaming and social media. 1st Gaming & Social Media 2012 Conference  3-5 October 2012, Singapore.  http://gaming-socialmedia.ssagsg.com/.

DiGRA 2011 THINK DESIGN PLAY.  5th International Digital Games Research Association (DiGRA) Conference.  14-17 September 2011.  Utrecht School of the Arts in the Netherlands.  http://www.digra.org/ & http://gamesconference.hku.nl/.
Well-Being RE-THINKING PROPERTY: Pathway to a Well-Being Society scenario?  25-27 August 2011.  9th Fl., Room 901, Maha Chakri Srindhorn Building.  The Faculty of Arts, Chulalongkorn University, Bangkok, Thailand.  Contact Patcharee Chonmanat - patcharee |@| schoolforwellbeing.org
MME 2011 1st IEEE Workshop on Edutainment (MME 2011).  http://www.lsou.org/ieee/index.html.  Barcelona, Spain.  11 to 15 July, 2011.  Sponsored by the IEEE Communications Society.   Co-Located with IEEE ICME 2011 (http://www.icme2011.org).  Contact workshop convener Maiga Chang (maigac |@| athabascau.ca or maiga.chang |@| gmail.com)
SimTecT 2011 SimTecT 2011.  Asia-Pacific Simulation and Training Conference and Exhibition - Achieving Excellence in Training and Decision Support through Simulation.  SimTecT will be held in Melbourne, Australia, from Monday 30 May to Thursday 2 June, 2011 http://www.simtect.com.au
ISAGA 2011 ISAGA 2011 Conference, to be held from 11-15 July 2011, Warsaw/Jachranka – Poland.  Theme: Bonds and bridges – how games and simulations encourage cooperation among sectors: business, education and public administration.  http://www.isaga2011.org/
Edutainment 2011 Edutainment 2011 is the sixth International Conference on E-Learning and Games, and provides an international forum for researchers and practitioners in various disciplines to share and exchange experiences in the emerging research area combining Education and Entertainment. Edutainment 2011 is a major international conference, which facilitates the international exchange of state-of-the-art academic research and practice. The conference covers all aspects of pedagogical principles, designs and technological issues for Education and Entertainment.  Edutainment 2011 will be held in Taipei, Taiwan, 7-9 September, 2011.  http://elearning.teldap.tw/edutainment2011
ABSEL 2010 24-26 March, 2010 - National Conference - Little Rock, AR, USA - http://absel.org/
Note that this falls at the same time as ThaiSim 2010.  For 2011, we will coordinate accordingly.  See below.
DIGITEL 2010 12-16 April, 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning - Kaohsiung, Taiwan - http://digitel2010.cl.ncu.edu.tw/
ISAGA 2010 5-9 July 2010 - Spokane, WA, USA - Changing the World through Meaningful Play  - http://www.isaga2010.org/
NASAGA 2009 7-10 Oct 2010 - Washington DC, USA - Liberty, Laughter, and the Persuit of Learning - http://www.nasaga.org
ISAGA 2009 29 June - 3 July 2009 - Singapore - Learn to Game, Game to Learn - 40th Annual Conference - http://www.isaga2009.org/

CfPs

Call for Chapter Proposals

Serious games and edutainment applications

Editors
Dr. Minhua Eunice Ma, University of Derby, UK
Dr. Andreas Oikonomou, University of Derby, UK
P
rofessor Lakhmi Jain, University of South Australia

Publisher: Springer-Verlag, UK

Email - m.ma ||@|| derby.ac.uk

Web
http://sites.google.com/site/cfpscomputing/springer-book-serious-games-and-edutainment-applications 

ABSEL    Association for Business Simulation and Experiential Learning

RE:    ABSEL is looking for new simulations, games and experiential exercises for training and/or “B” school classrooms

From:  Richard Teach, Chair of the “Games to play” Track at ABSEL2010

Call for new Simulations and Games for the “Games to Play” track at ABSEL2010

The 2010 ABSEL Conference is being held at the Doubletree Hotel in Little Rock Arkansas on 24th to 26th of March and it is having a games playing track.  If you have a simulation, game, or experiential exercise that you would like to get faculty feedback or to have a “not-your-own-faculty” evaluation, please submit your creation to this track and if your creation is accepted, ABSEL will play your simulation/game/experiential exercise during its conference.

 We have positions for only about 10 or so classroom or training games that require from 30 minutes to an hour and a half to complete.  Thus, the competition will be a little tough.

 What we need:

A)   A 100 to 200 word abstract   This abstract will be published in the program and will act as an advertisement to entice ABSEL attendees to attend your game playing session.

B)   We will also need a two page short description of your simulation/game/exercise that includes:

1.       How much time the game requires – including set-up time, briefing the participants, playing the game and debriefing.  Your time estimates should be from the time slots of 30 minutes, 1 hour or 1 hour and 30 minutes.  We will have only 2 slots available that could accommodate a game lasting as long as 2 hours. 

2.       The minimum number of participants.  This is to make sure we have an adequate number of participants attending your session.

3.       The maximum number of participants.  This is to make sure the presentation room is of adequate size to accommodate your game.

4.       The needed configuration of the room

5.       Are laptops needed by the participants? Or an internet connection?  Please note that you will need to supply any equipment or supplies needed by the participants to play your game.  You can assume that the participants will have their own laptops

6.       What is or are the learning objective(s) of your game?  Why is the game format needed to teach this or these lessons? 

7.       How do you know or how could you know if the lessons were learned by the participants?  (assessing the learning) 

C)    A full description of the game is desired but not mandatory.  We encourage a full paper that describes the theories behind your game and the algorithms that are used by your game as well as the an example of the game’s required inputs and the outputs/outcomes of your game.  If your game is accepted, thi extended paper about the game will be published in the Bernie Keys Library which contains the every paper ever presented at the ABSEL conferences.  

Note that there are no restrictions on the game design.  It could be a computer controlled game, a human controlled game or a game with both human and computer controls.  It could also be a board game or even in a card game format.

Please indicate your interest by notifying me at richard.teach@mgt.gatech.edu

Please note that he deadline for the entire set of materials 2 November 2009.

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