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If you would like to swap links with ThaiSim, please be in touch,
and send the information (formatted as below) to web@thaisim.org.

ThaiSim For ThaiSim conferences, please go to the TS confs page.
ISAGA 2011 ISAGA 2011 Conference, to be held from 11-15 July 2011, Warsaw/Jachranka – Poland.  Theme: Bonds and bridges – how games and simulations encourage cooperation among sectors: business, education and public administration.  http://www.isaga2011.org/
Edutainment 2011 Edutainment 2011 is the sixth International Conference on E-Learning and Games, and provides an international forum for researchers and practitioners in various disciplines to share and exchange experiences in the emerging research area combining Education and Entertainment. Edutainment 2011 is a major international conference, which facilitates the international exchange of state-of-the-art academic research and practice. The conference covers all aspects of pedagogical principles, designs and technological issues for Education and Entertainment.
Edutainment 2011 will be held in Taipei, Taiwan, 7-9 September, 2011.
http://elearning.teldap.tw/edutainment2011
ABSEL 2010 24-26 March, 2010 - National Conference - Little Rock, AR, USA - http://absel.org/
Note that this falls at the same time as ThaiSim 2010.  For 2011, we will coordinate accordingly.  See below.
DIGITEL 2010 12-16 April, 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning - Kaohsiung, Taiwan - http://digitel2010.cl.ncu.edu.tw/
ISAGA 2010 5-9 July 2010 - Spokane, WA, USA - Changing the World through Meaningful Play  - http://www.isaga2010.org/
NASAGA 2009 7-10 Oct 2010 - Washington DC, USA - Liberty, Laughter, and the Persuit of Learning - http://www.nasaga.org
ISAGA 2009 29 June - 3 July 2009 - Singapore - Learn to Game, Game to Learn - 40th Annual Conference - http://www.isaga2009.org/

CfPs

If you would like your conference to be mentioned, send the details in the body of an email (not attachment) to web@thaism.org.  They will be placed here unedited.

In return we ask that you place and the URL http://www.thaisim.org and if possible, the ThaiSim logo (top left hand corner of this page) somewhere on your page.

Serious Games and Edutainment Applications

Publisher: Springer-Verlag, UK
Editors
Dr. Minhua Ma, University of Derby, UK
Dr. Andreas Oikonomou, University of Derby, UK
Professor Lakhmi Jain, University of South Australia
Book Description
1
Call for Chapter Proposals

Serious Games and Edutainment Applications
Publisher: Springer-Verlag, UK
Editors

Dr. Minhua Ma, University of Derby, UK
Dr. Andreas Oikonomou, University of Derby, UK
Professor Lakhmi Jain, University of South Australia
Book Description
The recent emergence of serious games as a branch of video games has introduced the concept of games
designed for a serious purpose other than pure entertainment. To date the major applications of serious
games include engineering, education, health care, military applications, city planning, production, crisis
response, and training. Serious games have primarily been used as a tool that gives players a novel way to
interact with games in order to learn skills and knowledge, to promote physical activities, to support
social-emotional development, to treat different types of psychological and physical disorders, etc. Many
recent studies have identified the benefits of using video games in a variety of serious purposes. Games
technology is inexpensive, widely available, fun and entertaining for people of all ages. If combined with
conventional methodologies in many application domains, it could provide a powerful means of
encouraging people more effectively in designated activities.
Serious Games and Edutainment Applications offers an insightful introduction to the development and
applications of games technologies in educational settings, with cutting edge academic research and
industry updates which will inform readers of current and future advances in the area. This book suits for
both researchers, educators who are interested in using games for educational purposes, and game
professionals who are trying to gain a thorough understanding of issues of applying video games
technology into educational settings and share their expereince in design, developping, and using games
for teaching and learning, and recommendations.
Recommended Topics include, but are not limited to the following:

 Introduction to serious games and edutainment applications
 Game based learning (educational and psychological grounds for teaching and learning with games.
Incorporate insights from cognitive science, child development, and other education-related fields)
 Use of off-the-shelf games in education
 Case studies and underlying pedagogy
 Processes (selecting a commercial game, planning a lesson in the classroom, ensuring learning
outcomes, assessment, technical considerations, etc.)
 Custom-made games in education
 Exploratory learning in single player games
 Flash games, 3D games, games on various platforms, online games, etc. for edutainment
 Social interactive learning in multiplayer games
 Designing serious games for learning
 Video games and learning theory
 Game design principles for educational games  Game genres and education
 Developing serious games for learning (game middleware, framework for educational games)
 Advantages and issues when using games in the classroom
 Future trends of serious games in education

Editing & Development Process
All chapters must be original, of high quality and of approximately 15–30 pages in length at the
publication stage. Submitted chapters should not have been previously published nor be currently under
consideration for publication elsewhere. Papers which have appeared previously in proceedings of
conferences can be submitted to this book if they are substantially revised or improved from their earlier
versions, with at least 30% new material or results, to comply with the copyright regulations. All
submissions will be refereed through a double-blind peer review process.

Publishing Schedule
Chapter proposal due: 14 November 2010
Authors are invited to submit a summary (* one page *) of their proposed chapters as well as their 5 lines
brief resume (CV) for the possible inclusion in the book.

Acceptance/Rejection of proposals: 1 December 2010
Manuscript due: 12 March 2011
Review feedback due: 20 April 2011
Revised chapter due: 30 May 2011
Manuscript delivery to the publisher: 30 June 2011
Publication date: 2011

 Proposals on all relevant topics are invited.
 Co-authored chapters are welcome.
 We will be pleased to offer one complimentary copy to the corresponding (or the first author) of
each chapter as a token of appreciation.

Please send your chapter proposal to the Editorial Team contact:

Dr. Minhua Ma
Reader in Visualisation and Virtual Reality,
Programme Leader for MSc Computer Games Production,
School of Computing and Mathematics
University of Derby, DE22 1GB, UK
Tel: (+44) 01332 592108
Email: m.ma |@| derby.ac.uk

 

ABSEL    Association for Business Simulation and Experiential Learning

RE:    ABSEL is looking for new simulations, games and experiential exercises for training and/or “B” school classrooms

From:  Richard Teach, Chair of the “Games to play” Track at ABSEL2010

Call for new Simulations and Games for the “Games to Play” track at ABSEL2010

The 2010 ABSEL Conference is being held at the Doubletree Hotel in Little Rock Arkansas on 24th to 26th of March and it is having a games playing track.  If you have a simulation, game, or experiential exercise that you would like to get faculty feedback or to have a “not-your-own-faculty” evaluation, please submit your creation to this track and if your creation is accepted, ABSEL will play your simulation/game/experiential exercise during its conference.

 We have positions for only about 10 or so classroom or training games that require from 30 minutes to an hour and a half to complete.  Thus, the competition will be a little tough.

 What we need:

A)   A 100 to 200 word abstract   This abstract will be published in the program and will act as an advertisement to entice ABSEL attendees to attend your game playing session.

B)   We will also need a two page short description of your simulation/game/exercise that includes:

1.       How much time the game requires – including set-up time, briefing the participants, playing the game and debriefing.  Your time estimates should be from the time slots of 30 minutes, 1 hour or 1 hour and 30 minutes.  We will have only 2 slots available that could accommodate a game lasting as long as 2 hours. 

2.       The minimum number of participants.  This is to make sure we have an adequate number of participants attending your session.

3.       The maximum number of participants.  This is to make sure the presentation room is of adequate size to accommodate your game.

4.       The needed configuration of the room

5.       Are laptops needed by the participants? Or an internet connection?  Please note that you will need to supply any equipment or supplies needed by the participants to play your game.  You can assume that the participants will have their own laptops

6.       What is or are the learning objective(s) of your game?  Why is the game format needed to teach this or these lessons? 

7.       How do you know or how could you know if the lessons were learned by the participants?  (assessing the learning) 

C)    A full description of the game is desired but not mandatory.  We encourage a full paper that describes the theories behind your game and the algorithms that are used by your game as well as the an example of the game’s required inputs and the outputs/outcomes of your game.  If your game is accepted, thi extended paper about the game will be published in the Bernie Keys Library which contains the every paper ever presented at the ABSEL conferences.  

Note that there are no restrictions on the game design.  It could be a computer controlled game, a human controlled game or a game with both human and computer controls.  It could also be a board game or even in a card game format.

Please indicate your interest by notifying me at richard.teach@mgt.gatech.edu

Please note that he deadline for the entire set of materials 2 November 2009.

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